This is a wonderful game and is very well suited to a mobile phone port. It also has an awful graphical bug that I can't believe they haven't addressed in, according to other reviews, at least eight years! While the pixel art of the characters and monsters is sharp and neat, the land tiles covering the majority of the screen alternate between thick and thin rows and columns of pixels. Instead of a charming fantasy landscape, the result is a godawful mess. You have to will yourself to ignore this problem for the entire game. You don't get to enjoy the art, especially during a certain moment when the tiles have changed. They have tried to disguise this problem in the store screenshots by shrinking and rotating the images, but you can see what I mean if you look closely. Developers: A sampler must never use a nearest-neighbor magnification filter unless every texture pixel will map to a whole number of framebuffer pixels. With a given level of zoom expected for gameplay, combined with unpredictable phone resolutions for future devices, you've set yourselves up to fail. This betrays the care given by your artists, who clearly wished to uphold the original game's charm. Since the character sprites do look correct, you can look to that implementation for a solution. Stakeholders: This is a modern player's introduction to the Dragon Quest series. Don't be cheap; make a better impression.